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A player's age is determined in the off-season and is based on each player's real-life age at the time of the league's off-season re-rate.
At the half way point during each regular season the league holds the NSHL All-Star Break which features a Best of Three All-Star Classic series between the Eastern Conference All-Stars and the Western Conference All-Stars, an MSHL All-Star Game (East v. West), a YoungStars Game (Eastern players under 24 v. Western players under 24) as well as a State of the League Address given by the Commissioner.
Approximately two weeks prior to the All-Star Break the league will have a deadline by which time the GMs responsible for putting together the lines will be decided.
The two GMs who made it to the previous year's Stanley Cup Finals will be given one of the three spots per Conference while the four GMs whose teams are division leaders at the deadline will also receive a spot. If a GM made the previous year's Finals AND has their team leading the division, the spot will go to the team with the next highest Win % in the Conference. The two GMs whose teams lead their Conference will be designated as team captains and decide which other GM is sending lines for which game as well as which goalie will start which game (each goalie must start one of the games). The top GM in each Conference will also be responsible for selecting the roster of the league's YoungStars game.
Prior to the All-Star Classic each of the league's General Managers will be permitted to submit a text only application to host the following year's All-Star Classic. The submitted articles will then be posted on the league website and voted on by the remaining General Managers to determine the host of the All-Star Classic for the following year.
No franchise may host the All-Star Classic under the same General Manager more than once every three seasons.
Approximately two weeks prior to the All-Star Break the league will have a deadline by which time the GMs responsible for selecting the league's MSHL All-Stars will be decided. The team in each MSHL Conference with the highest Win % at the deadline will earn the right to select the All-Stars for the MSHL.
Each of the two GMs must then fill their roster with players who have played at least 10 games in the MSHL to fill an active roster (12 forwards, 6 defensemen and 2 goalies).
Approximately two weeks prior to the All-Star Break, each General Manager is sent a blank ballot via e-mail which they are asked to fill out and return to the league by a given deadline. Each ballot contains 12 forwards, 6 defensemen and 2 goalies from each Conference that the General Manager must select based on who he feels is most deserving of participating in the event as well as a Captain and two Alternates from that list of players (the Captain and Alternates are players with leadership and experience and will not be allowed to be scratched during the All-Star Classic).
Once the deadline for ballots to be returned has past, the league will tally the votes and announce the All-Star participants based on the top 13 forwards, 7 defensemen and 3 goalies based on the votes.
Any team that fails to submit a ballot on time faces reprimand from the league.
The league generates gate revenue from ticket sales for each of the five games that take place during the All-Star Classic.
The league combines all of the ticket revenue from the event and splits it into 30 even portions. 7 of the 30 portions go to the host of the event while the remaining 23 portions are given to the other 23 teams.
The league also awards $150,000 to each team for every player they have who participates in the All-Star Classic. $150,000 is also awarded for the General Manager participating in the event.
Based on the winners of each individual game the league will award $500,000 to the GM of the winning teams.
Once the GM has been decided for each Conference's YoungStars team, they are responsible for naming a full roster of players (12 forwards, 6 defensemen, 2 goalies) that are 24 or younger and have played at least 10 pro games that season. The GM must submit their selections by the given deadline and is then also responsible for setting their team's lines.
A team's arena capacity is decided each off-season by a reliable and trustworthy online source.
In every arena there are four levels of seating plus a level of luxury boxes.
Every team will have their arena capacity broken down based on the following ratio.
Upon completion of the playoffs the league sends out an Awards Ballot to each General Manager complete with the name of each award and room for three nominations per award. General Managers are asked to complete the ballot and return it to the league with nominees for each of the league's awards by the given deadline.
Once the deadline has past the league tallies the submitted ballots and compiles a list with three final nominees for each of the awards.
In the event of a tie at this time, all players involved in the tie will be nominated for the award.
A second, completed ballot is then sent out to each General Manager who is asked to select the most deserving of the three nominees listed to win the award.
In the event of a tie at this time, all General Managers who originally voted will be asked to re-vote on the players involved to break the tie.
Bankruptcy comes up at any time when a team's bank balance dips below $0.00. At that time the league steps in and takes over temporary control of the team, declaring it financially bankrupt.
The league's goal when they step in is to stabilize the organization and get the team back on its feet as quickly as possible. The following steps will be taken by the league to begin the re-building process:
- The team must not acquire more salary than it's giving up
- The team must remain competitive
- The team may not trade away any draft picks
Prior to the off-season officially gets under way the league will hold an 'expansion' style draft to begin re-building where the bankrupt team will select up to 20 players from a list of exposed players (see Expansion - Expansion Draft for details).
The bankrupt team will be allowed to select any exposed player including would be unrestricted free agents (UFAs) at a cost of $500,000 per player. The team will be allowed to negotiate with three would be unrestricted players prior to the market opening. Should they reach a deal with any of these three players they will be forced to pay the player(s)' former team 10% of a single year of that contract.
Each team is allowed to name one (1) Captain and two (2) Alternate Captains for both its pro and minor teams.
Should a team retain its Pro Team Captain and both Alternates for the entire season they earn two (2) extra points that can be used in Training Camp that off-season.
Should a team retain its Pro Team Captain and both Alternates and have the average of those three players' EX (experience) and LD (leadership) ratings be 80 or higher, they earn three (3) extra points that can be used in Training Camp that off-season.
Every team is required to have a coach for their pro team and their minor league team during the entire duration of the season, from the start of pre-season to the end of the playoffs.
Coaches can be signed to a maximum length contract of one year with $250,000 being the minimum wage for a coach to sign in the pros and $125,000 the minimum for a coach to sign in the minors.
If a team decides to change coaches during the season in either the pros or minors, the former coach is paid 50% of his entire contract value regardless of when the change comes in the season. When a team names a new General Manager, the General Manager may hire a new pro or minor league coach without financial penalties.
Naming a new coach resets team MOrale (MO) to 50.
When the off-season begins each team has the right to 'qualify' their previous head coach by offering him a qualifying contract worth 10% more than he was previously making. While none of these offers will be accepted right off away, they ensure the team making the offer earns the right to match any other offers the coach receives.
A coach's previous team receives a 10% discount on any contract put forth by another team.
After teams who wish to have submitted their qualifying offers, the league opens up the first wave of incoming offers to any team that has NOT made a qualifying offer to their former coach. Teams are allowed to submit offers to one coach at a time, for a one year term that must be 10% higher than their qualifying offer to be valid.
Once this first 'wave' is complete, the next 'wave' consists of teams matching / not matching offers made to their coaches as well as any new offers that come in. These 'waves' will continue until each team has a pro coach, and then the same process will occur with MSHL coaches (qualifying etc).
If a coach receives only one offer in a wave or receives no other offer than their qualifying offer, they'll sign immediately. If a coach receives multiple offers in a single 'wave' they'll sign the highest contract that wave unless there's another offer within 10%, in which case those two teams will be asked to re-submit a new bid with the highest bid being the one the coach signs.
Minor league coaches will always take a job as a pro coach over remaining in the minors and must be paid the $250,000 minimum wage to do so. When a team decides to hire another team's minor league coach as their head coach during the season they owe that team compensation.
A team may name another team's minor league coach as their pro head coach from any point during the regular season for 1 Compensation Round draft pick. If that team is in their same MSHL Conference, a second pick is owed. If the change is made after the Trade Deadline, a third pick is owed.
Any compensation picks owed will come from the hiring team's pick list if they have any at the end of the year. If they don't have any at the end of the year, the team that's owed the pick will be awarded one at the draft position of the hiring team.
Hiring another team's MSHL coach does not force their team MOrale (MO) to be reset.
To view the entire Collective Bargaining Agreement click here.
Any time the league requires the General Managers to submit something within a certain period of time the Commissioner will announce a deadline when everything will be due. There will be a guaranteed 48 hour window between when the deadline is announced and when the item is due.
One of the keys to a successful league is participation and missing any of the deadlines set by the league can cause major delays for the rest of the league. While it's understandable that other events happen in life, GMs are expected to let someone in the league know when they're away for an extended period of time.
In an instance where a GM fails to submit by the required deadline, the league will begin to remove draft picks from the team's list (starting with the closest draft) as punishment. The league will maintain details on every pick removed and will review each team's reasons at the end of the year to determine whether or not it may have the picks back. Should a team consistently miss deadlines for any reason, the league will keep the removed picks and will pass on their selection when the time comes in the draft.
1-2 days late: 5th Round Pick
3-4 days late: 4th Round Pick
5-7 days late: 3rd Round Pick
8+ days late: 2nd Round Pick
Picks will be returned to their team when a new GM takes over as this is not meant to completely handcuff the organization.
Each off-season the league draws up divisions based on the cities of teams in the league and their geographical proximity to one another. Teams are grouped with the teams closest to them, usually in the same time zone.
The league operates with two Conferences (East & West), 2 Divisions per Conference (Atlantic and Central in the East, Northwest and Southwest in the West) and 6 teams per Division for a total of 24 teams.
In the Entry Draft teams select prospects to help them build for the future. The Entry Draft is five rounds long, with the possibility of extra picks being made in Compensation Rounds depending on a team's Hold Outs (see CBA). Entry Draft picks, with the exception of picks received as compensation from Hold Outs may be traded amongst teams.
To be eligible to be selected in the Entry Draft a player must be considered a rookie in the league and is not already within another team's organization. Once a player is selected in the Entry Draft he is placed on a team's prospect list for the upcoming season.
The compensation round of the Entry Draft will come after the first five rounds are complete.
No team is guaranteed to have a pick in compensation round(s) and earns them through Hold Outs (see CBA) or compensation from hiring a team's MSHL coach.
Compensation rounds are based on the same order as the 2nd - 5th rounds of the draft with only the teams with picks participating.
The NSHL Entry Draft order is based on the following guidelines:
The Entry Draft Lottery involves every team that does not make the Playoffs in the previous season as well as any incoming expansion teams. Any incoming expansion team starts out the lottery with the highest seed available, followed in order by the team with the worst win % in the league, then the 2nd worst and so on.
Teams may jump up or down a maximum of three spots once the lottery is done.
During the lottery teams are listed in order (worst to first). The numbers for the corresponding number of teams entered into the lottery are placed in a hat and drawn randomly. The first number pulled corresponds to the first team on the list (the worst team).
If that number is within that team's jumping range (for the first team, their range is slots 1-4) then that becomes their new slot.
If that number is NOT within that team's jumping range (for the first team, slots outside their range are 5-8) then the team's name is marked in each slot it could fit into (slots 1-4). The next team now draws a number and the process continues.
Teams are only given a slot they pick if its within their range however higher seeded teams at the start of the lottery have priority in the end. So, if two teams have picked numbers outside of their range and are available for the same two slots, the team that started out with the worst record gets the better pick.
This also means that if a team drafts outside of its range and cannot find another slot within its range to land on and a separate team lands in their original slot, the first team stays in their original slot and the second team gets the next available slot.
The pre-season or exhibition occurs prior to the start of the regular season. The exhibition schedule is a shortened schedule which allows teams to test out their line-ups.
Exhibition games do not affect finances in any way.
Any injuries that occur during exhibition are carried over into the regular season.
Should the league decide it wants to expand the number of teams it must inform all existing teams no later than the All-Star Classic in the year prior to the intended expansion.
During the off-season leading up to the expansion team(s) joining the league, an expansion draft will be held where the new team(s) will begin to build their roster.
Existing teams will be allowed to protect 9 forwards, 4 defensemen and 1 goalie from being selected in the expansion draft. All rookies and prospects are exempt. Any team that loses a player during the expansion draft will be reimbursed $500,000 per player.
An expansion team will select up to 20 players over the course of the expansion draft. Any team that selects an impending unrestricted free agent in the draft will be given a chance to negotiate with that player prior to the market opening.
At the start of the Playoffs the league allows teams to carry up to five healthy scratches on their pro roster instead of the maximum of three players it allows during the regular season.
Players will take a negative hit to their conditioning (CON) rating once the following levels of ice-time have been met and fatigue sets in.
23 minutes played = 1 removed from CON
25 minutes played = 2 removed from CON
57 minutes played = 1 removed from CON
Each of the league's general managers is fully responsible for the financial gains or losses of their franchise. It is up to each GM to adjust ticket prices, manage player contracts and earn extra revenue in any way possible over the course of their tenure.
The league financially rewards teams for the following achievements:
When a franchise starts out it is given $45,000,000 as an opening balance. From there money can be earned or lost based on the decisions of the team's General Manager.
The free agent market is the point in time from when all player contracts have ended until the pre-season begins.
The league will announce the opening date to the free agent market at least two weeks prior to the doors opening so that teams are able to prepare themselves for negotiations.
When a GM wishes to sign a player to a contract they must submit their offer via e-mail to the NSHL Player Agent (NSHLPA) for review. This e-mail must include the player's full name, position, age, his previous NSHL team and salary (if applicable) or his NHL team as well as the contract offer they're proposing (salary and term).
The NSHLPA will respond to this e-mail as soon as possible with a counter-offer, notice of acceptance or rejection.
GMs are not permitted to contact the NSHL Player Agent via MSN Messenger regarding contract offers.
GMs are not allowed to submit contract offers to rookies or prospects who are free agents as according to the CBA they're only eligible to be brought into the league via the Entry Draft.
A 'roster' or a 'trade' freeze is a period of time when the league does not allow teams to make roster moves. The league will announce the starting date of an upcoming freeze with enough time to prepare GMs as to when it will begin and when it will end.
During a freeze teams are allowed to continue trade talks and even submit finalized deals to the league however nothing has to be processed until the freeze has ended.
At the completion of each season, a list of players retiring from the league or that have retired during the season will be released to the league. GMs may then choose players from that list they feel worthy of being inducted into the NSHL Hall of Fame.
Once the league has received a list from all of the GMs, the league will release the names of the final nominees. All GMs will then vote on those nominees (players or GMs) and determine which nominees, if any, are to be inducted into the Hall of Fame.
In order for a player or a GM to be inducted into the Hall of Fame they have to receive approval votes from 20 of the 24 league GMs.
During the off-season, after the playoffs and NSHL Awards but prior to free agency the league will collect a 10% IIHF Transfer Fee from every player on a team's roster that did not play pro hockey in a professional North American hockey league in the corresponding NSHL season.
A player that is eligible for this fee and who has not played in North America for the season will have his team pay 10% of his base salary for that season to the IIHF.
Any 30+ year old player who has played for a team that paid this fee and his contract has expired, will 'retire' from the NSHL that off-season and will remain retired until he returns to the NHL. Players under 30 may remain in the NSHL when their contracts expire so long as they're qualified as restricted free agents.
Players can become injured during games at any point in a season. Once a player is injured he is placed on his team's scratched list and does not count towards his team's pro roster limit.
All players have a DU (Durability) rating which is their ability to heal from injuries. The higher a player's DU rating, the faster he's able to heal.
When a player is injured his CON (Condition) rating drops based on the severity of the injury. When a player's CON rating drops below 70, his contract no longer counts against a team's payroll.
Team lines are set by each of the league's GMs for their own teams over the course of the season and are to be edited and submitted using the STHS Client File.
A team's lines must consist of 20 healthy players and include 2 goalies, all dressed and active.
A team's line-up must be re-submitted whenever a trade, injury, suspension or other roster move occur as well as any other time that they may need tweaking. When fresh lines are not submitted and the lines or team roster need adjusting STHS does it automatically. Each team's GM is responsible for STHS adjusted lines the same way they are if they submitted them (IE waivers, promotions etc).
In the event that a GM is unable to access the STHS Client they may send in their changes via text e-mail which is to include ONLY the changes being made. To help the league out, the e-mail changes must be as clear and to the point as possible.
Player A - plays 1st line LW, PP1 LW, PP3 LW, and PK1 Wing
Player B - Scratched
In the event that a GM is knowingly going to be MIA (missing in action) for an extended period of time they can pre-load their lines (for up to 10 games at once, see the STHS Manual) or they can make arrangements for someone else to look after their team.
Prior to the start of each season all NSHL teams are required to submit to the league their choice for their minor league affiliate for the upcoming season.
All affiliates must be approved by the league and come from an existing team in the 'real' minor leagues (AHL, ECHL, SPHL).
If two or more teams asks for the same affiliate, the team that was linked to the team in the previous season will take precedent, followed by NHL affiliations and then first come first served.
At the end of the season each team receives revenue from their minor league affiliate based on a formula the league uses to determine the income. A formula is used because STHS does not yet allow minor league teams to have building capacities.
The formula used is as follows:
$Y.00 (average NSHL Income Per Game)
X
Amount of home games played in the regular season
X
30% (using the logic that people would pay less money to see minor leaguers)
+
$200,000 per MSHL win
=
MSHL Income
A player may be placed on a team's minor league roster so long as he has either a pro contract or a minor league contract.
To be demoted from the Pros to the Minors, any player 25 or older must first clear waivers before they can be assigned.
Players under a pro contract make 10% of that season's salary during the time they're in the minors. Once a player has played 15 games in the pros in a season, he is given a one-way contract for the remainder of the season which means he receives the full value of his salary.
During the MSHL Playoffs no player may be on a team's minor league roster that has played two thirds (one quarter for goalies) of the pro team's regular season games.
Any player dressed for an MSHL Playoff game that has played above the allowable limit of pro games will be suspended for the remainder of the Playoffs and the team will be fined $2,000,000.00.
Prior to the end of each regular season the league will vote to elect a new NSHL Player Agent (NSHLPA) who will take over as the voice of the players upon completion of the Playoffs for that year.
The person who volunteers for this role must have a decent amount of experience in the NSHL, have a strong grasp of the rules, the collective bargaining agreement and most importantly a great working relationship with the Commissioner and the other GMs in the league.
Anyone interest in applying for the position must e-mail the league giving their reasoning for wanting the role. The e-mail will be reviewed by the Commissioner and then revealed to the league with any other candidates and their applications. After all applications have been posted, GMs will be given an opportunity to ask questions before they vote.
The NSHL off-season is the period of time that begins when the Stanley Cup is awarded at the end of the Playoffs until the start of the pre-season.
Upon the conclusion of the pre-season and just prior to the start of the regular season all teams will have every player on their roster automatically promoted to the pro roster. Before the regular season starts every team must have a pro roster with no more than 23 healthy players meaning anyone over 25 years old will have to clear waivers. The league has every team place players on waivers at the same time during this period which is known as opening day waivers.
Once all teams have announced which players 25 or older they wish to place on waivers, the league sends out a list of available players. From that list teams may submit an e-mail to make one claim on one of the players while all non-playoff teams may submit a second claim at the same time just in case their first claim doesn't pull through. Once the first day of claims are submitted, the league will filter through all of the claims, transferring players to the teams that claimed them with priority going to the teams with the worst Win % from the previous season's regular season standings.
Once all the claims from the first day have been posted, any team that has not yet made a successful claim on a player may make a final bid on remaining players from the original list.
During the entire opening day waivers process each team may only end up claiming one player.
Any player claimed on opening day waivers will be sent to his new team's pro roster and must first be demoted through waivers before he may go to the minors.
Any team that claims a player on opening day waivers and then decides to demote him and place him on waivers during that season will not receive any compensation should they lose him.
Any team that loses a player through opening day waivers may re-claim that player regardless of Win % standings during the first instance that players appears on waivers that same season.
Rated players are given a rating as they enter the league based on their NHL position at that time. This position is their 'default position' which can be adjusted by a GM at any point during the season via e-mail.
To adjust a player's 'default position' or to add a position to the player's profile, a GM simply has to submit an e-mail request to the league to change or add the specific position and then summarize the position(s) the player should have in his profile after the changes are made.
Forwards may be assigned to play any or all of the three forward positions (C, LW, RW) however online proof is needed to move a defenseman to a forward position or move a forward to defense.
Players are given ratings in STHS based on various categories and their NHL abilities.
When a player first enters the NSHL he is given ratings based on his performance in the NHL using DVHL ratings (available each NHL off-season) but from that point on his rating changes are based on his performance either in the NSHL or in the MSHL.
The rating legend for STHS is as follows:
| Skater Ratings as taken from the STHS manual | |
| Abbreviation | Attribute |
| CK | Checking |
| FG | Fighting |
| DI | Discipline |
| SK | Skating |
| ST | Strength |
| DU | Durability |
| PH | Puck Handling |
| FO | Face-Offs |
| PA | Passing |
| SC | Scoring |
| DF | Defense |
| EX | Experience |
| LD | Leadership |
| MO | Morale |
| PO | Potential |
| OV | Overall |
| Goalie Ratings as taken from the STHS manual | |
| Abbreviation | Attribute |
| SK | Skating |
| DU | Durability |
| ST | Strength |
| SZ | Size |
| AG | Agility |
| RB | Rebound Control |
| SC | Style Control |
| HS | Hand Speed |
| RT | Reaction Time |
| EX | Experience |
| LD | Leadership |
| MO | Morale |
| POT | Potential |
| OV | Overall |
Upon the conclusion of the regular season schedule the top eight (8) teams in each conference qualify for the playoffs.
Teams are paired off in the first round in a best versus worst format based on points earned in the regular season. As the playoffs progress the best team will always face the worst ranked team remaining.
Each playoff series is a Best of Seven series in which the better team will have home ice advantage.
Home ice is given to the higher seed in Game 1, Game 2, Game 5 and Game 7. The lower seed will be the home team in Game 3, Game 4 and Game 6.
During the playoffs teams are able to take in gate revenue from their ticket sales and do not have to pay any salaries.
Every team is required to carry 20 healthy players on their pro roster, all of whom must be under contract. A team may not carry more than 23 healthy players on their pro roster during the regular season.
The pro roster of 20 players must fill a team's lines with 18 skaters and 2 goalies. The three (3) 'healthy scratches' may be any combination of positions.
Injuries or suspensions do not count towards a team's pro roster limits.
At the start of the playoffs each team's pro roster size increases to a maximum of 25 healthy players.
During a game the simulator can automatically switch goalies when a team has allowed a high number of goals against. Each GM may adjust their team's goalie pull settings from the STHS Client.
The league's default values for all teams are as follows:
Minimum # of Goals: 4
Save % Under: 80
STHS will also automatically pull a goalie for a team if they're down by a goal with approximately one minute remaining in regulation time. This cannot be adjusted and the timing is decided by the simulator.
A re-rate is done by the league every off-season which updates player ratings based on their statistical performance during the season.
The NSHL uses STHS based re-rates for every player in the NSHL and MSHL while all new players to the league are taken from an outside source (DVHL) and are NHL-based.
Players are re-rated based on the league (NSHL or MSHL) they spend the majority of their time in which is based on their performance when compared to players of similar age and ratings in the same position.
The regular season schedule is generated by STHS.
Teams will play:
78 regular season games total
6 games against teams within their own division
4 games against teams within their own conference but outside of their division
2 games against teams in the other conference
Rest days are days within the schedule where no games are played but time in the league passes, giving players the equivalent number of days off to rest.
Rest days are awarded by the league during the All-Star Classic and before the Playoffs. The league may also decide on other points in the season when rest days may be necessary.
A retirement in the NSHL is based on a player retiring in 'real life' in the NHL.
If a player retires during the NSHL season, it is up to the GM of the team he's on whether or not to immediately retire that player at no cost and then have the player retire officially at the end of that season.
If a player retires during the NSHL off-season, he retires immediately.
Officially retired NHL players may not be signed to any deal regardless if they have a rating or not.
The league has a partnership each year with a number of companies that wish to have NSHL teams promote their product. GMs are then given the opportunity to sign deals with these companies where they agree to meet a specified goal in exchange for a financial reward.
Each target has a specified cost and payout. Should a team fail to meet the target they do not get the payout.
A sim day is based on STHS' scheduling sim day and is numbered accordingly (Day 1, Day 2 etc).
The league will announce which sim day will be played in correspondence to a 'real' day prior to the actual date.
All injuries and suspensions are based on sim days.
The league's official sim time is the date and time that a sim day is scheduled to be simulated. All lines and roster moves are to be submitted to the league by this point or there is no guarantee they will be in place for that simulation.
The official sim time will be posted at least one calendar day prior to the simulation. The Commissioner will try his best to have simulations completed within 3 hours of the sim time listed.
Unless previously specified by the Commissioner, only one 'sim day' will occur per simulation.
The NSHL is currently using STHS Version 1.1.6.
The NSHL uses NHL-based ratings for first year players which are generated by DVHL.
Re-rates occur during the NSHL off-season using STHS' re-rate system.
Settings:
Farm Active - On
Finances Active - On
Injuries Active - On
Suspensions Active - On
* Waivers Active - Off
Forwards Play All Positions - On
Pro Stats Ratings Change - Off
Farm Stats Ratings Change - Off
* - The NSHL runs its waiver system outside of STHS. Although the
simulator option is turned off, there is an active waiver system in the NSHL
which GMs are expected to be familiar with and abide by.
Game Options:
Coaches - 50/100
Fights - 30/100
Finances - 55/100
Goals - 50/100
Injuries - 30/100
Morale - 5/100
Penalties - 50/100
Shots - 45/100
Hits - 50/100
One of the requirements of being a General Manager in the NSHL is using the STHS Client file to make roster moves, adjust lines, assign captains and set ticket prices.
With every update done by the league STHS creates a league file in .zip format which is uploaded to the league website which GMs can download to their computers, extract and open with the STHS Client.
With the STHS Client open, File -> Open -> Locate File -> Open
Once the file has been opened a GM can double-click on their team name which brings them to the team information window.
First a GM should ensure their roster is complete by clicking 'Roster'.
In the 'Roster' screen you may promote players, scratch players, demote players and assign your captains. Your changes will be automatically saved when you click 'Exit'.
By clicking 'Lines' from the team information window you can adjust your lines, coaching strategy and decide when you want the simulator to switch goalies for you.
Note - You may adjust your lines for multiple days by scrolling through the arrows at the top left of the 'Lines' window.
Click 'Exit' to save your changes. If you receive a line error message your lines may not be saved and you'll have to go in and redo them correctly.
In the 'Tickets and Arena' screen you may adjust their ticket prices. Click 'Exit' and save any changes made.
Once all the changes are made, go back to the team information window and click 'Save To File'. A window will pop-up after the save has been completed which will tell you where the file has been saved to. Attach this file to an e-mail and send it to the league to have your changes made.
The Commissioner appoints experienced, loyal and reliable General Managers to what is known as the Suits of the Round Table which is the league's governing body. This group of GMs gets together a few times a month to go over league issues, rule changes and how to handle various situations.
There are usually six 'Suits' at the Round Table at all times to ensure there are many points of view participating on any one topic. Any one of these six members may be approached at any time when it comes to questions regarding the league.
Information on the 'Suits' can be found on the 'Suits of the Round Table' page from the menu.
STHS determines all in-game suspensions stemming from fights or inappropriate conduct.
The NSHL Board of Governors will only suspend a player for line or roster infractions that are carried out by the team's General Manager.
Each GM is responsible for adjusting their ticket prices for each section of their arena during the season. Ticket prices may be adjusted at any time and can be changed using the STHS Client.
In the event that a GM has forgot to submit fresh lines or has submitted lines with too many skaters dressed, the league will manually suspend the extra players that put the team over the 20 player limit. For each player the team is over the limit, the player with the lowest ice-time in the game will be suspended one game. Each infraction involving the same player after that will double the amount of games a player is suspended.
After 80% of the regular season schedule has been played the league implements a roster freeze during which time no trades or signings may occur.
In a trade teams may exchange players, picks, cash (up to $4 million) and future considerations (which must be detailed exactly at the time of the trade) whenever a trade is allowed to be made (outside of a trade or roster freeze).
To complete a trade all of the GMs involved must e-mail the league and the other GMs involved with the exact details of the trade.
Prior to the start of the pre-season, after re-rates and free agency, each GM will be given 20 Training Camp Points to assign to players' rating categories on their team.
No player may receive more than 3 of the points in one off-season and no single category can receive more than 2 of the points.
Points may not be assigned to players 33 or older. Points may also not be assigned to a category already at 80 or higher.
Points may be assigned to any category except MO, PO, EX, LD and OV.
Over the course of the year there may come a time when the league initates a GM vote to determine non-CBA related issues. These votes are sent out via e-mail and will usually be accompanied by a strict deadline by which time all votes need to be submitted.
Non-CBA votes are decided by a simple majority based on the number of votes returned. GMs who fail to submit a vote by the given deadline are still subject to penalty based on the determination of the league.
Waivers are required for players who are demoted from the pro roster to the minors during the regular season if they're 25 years of age or older.
To place a player on waivers a General Manager must send the league a text e-mail stating which player is involved. From there, the league will send out a league-wide e-mail along with the daily update with all of the waiver placements.
Any players who qualify for waivers, that have been demoted by a General Manager and not placed on waivers, will be placed on waivers by the league and any team that claims the waived player will be given $100,000.00 instead of having to pay a fee.
Once the league e-mail has gone out, the player will spend two sim days on the waiver wire, giving teams a chance to make their claims. At the end of the two sim days, if there is a bid on a single player, the team bidding for the player will receive their claim.
If there are multiple teams bidding on the same player, there is a priority claim list which acts in one of two ways.
1 - Up until the time when each team has played 5 games in the regular season, the waiver claiming priority list will be based on the previous season's final regular season win % (worst to first).
2 - After the time when every team has 5 games played the priority list will be based on the current season's win % (worst to first).
A team may have one waiver claim submitted at a time.
To bid on a player that's on waivers, a General Manager simply has to respond to the e-mail sent out by the league stating which player they wish to claim.
A successful waiver claim costs the team claiming the waived player $100,000.00.
A player that is claimed off of waivers is transferred to his new team's pro roster and is still required to clear waivers once again before he may be demoted to the minors.
Once a player has been claimed and transferred to his new team he must play in 5 Pro games before he may be demoted once again through normal the normal waiver process.
Should the player that was claimed play fewer than 5 Pro games before he is demoted, the team he was claimed by (Team B) must first offer him back to his original team (Team A) for half the waiver fee ($50,000.00). Should Team A accept, he goes to their pro roster.
If Team A rejects the offer, the player is placed on waivers as per usual however, should he clear waivers Team A may claim the player back for half the regular waiver fee ($50,000.00) and send the player directly to their minor league roster.